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Why the Hand-Held DX-12 “Punisher” Shotgun Is a Bad Idea

Why the Hand-Held DX-12 “Punisher” Shotgun Is a Bad Idea

Charlie Gao

Technology, Americas

https://www.moth3r.com/projects/dx12/#Slide%2003

Very dangerous to the user.

Key point: In its current iteration, the design for the DX-12 is actually a problem for the shooter.

A render of a double-barrel shotgun by “HARDWAR3 INDUSTRIES” got some attention last year due to its futuristic design and boxy shape, which some say resembles the ubiquitous Glock pistols. But unlike the pistols it has been compared to, the “Punisher DX-12” has a ton of questionable design decisions and ergonomic quirks that would make it a danger to the shooter and anyone around.

It’s important to remember that the DX-12 is only a concept; the design is clearly not final. Switches on the shotguns change position and shape depending on which angle the shotgun is viewed from. In this render the barrel or fire-mode selection switch is on the right side of the shotgun, in another render it is on the left side.

While this could be explained as being different for left and right handed shooters, this points to incredibly poor design.

Modern firearms are designed to be ambidextrous. This is easier than producing two different models for left-handed and right-handed people. It saves training time, simplifies the manual of arms, and eliminates the need to produce two different frames with different cutouts for controls.

This is accomplished by either having mirrored controls, the same control being present on both sides of the firearm, or having the ability to switch the control from one side to another with minor modification.

The DX-12 has no such accommodation, it doesn’t have a mirrored barrel selection switch, and it doesn’t have a cutout on the opposite side so the user could easily move the control from one side to the other.

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